It will be easier to hit submarines with the ASW plane attack, and their depth charges will deal more damage.Surface ships' depth charges will sink slower, so submarines will have more time to maneuver and possibly reduce incoming damage.Paired with improved torpedo guidance, this will enhance sub vs sub combat.Ĭhanges to anti-submarine warfare (ASW) tools will make interactions more convenient for both sides. If a submarine is at operational or extreme depth, its Hydrophone will detect enemy subs at these same depths. Therefore, reconnaissance will not be the main task for subs. Surface ships will be detected by submarines from the same range as from planes. We want the gameplay difference between subs and destroyers to be more pronounced, so submarines' detectability at periscope and operational depths will be reduced. We increased the diving rudder's shift speed to make control of submarines more responsive. We are planning to keep the choice of several depth levels instead of allowing meter-by-meter adjustments, as it gives all the necessary states for submarine gameplay-wise and does not create unnecessary complications in controls. The guidance of their torpedoes has also been improved against other submarines and worsened against battleships. To balance the interaction of subs with different classes we've reduced the chance of a submarine's torpedoes causing flooding and critically damaging modules. This will make interaction with maneuverable targets - cruisers and destroyers - easier.Ī dynamic crosshair has been added so that leading targets with sonar ping at different ranges is easier. To make sonar ping usage more comfortable, its speed has been increased. However, full depletion of Dive Capacity will still significantly influence a sub's survivability. This will make combat more diverse for the new class. Submarines of all tiers will now slowly regain Dive Capacity while surfaced.
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